I'm a systems programmer and mechanics designer. I primarily work in Godot, but I'm also proficient in Unity/C#, Java, Python, and HTML. I also have experience in 3D art with Blender and Maya, as well as 2D art in GIMP and Photoshop. I believe that satisfying progression is the most important thing a game can have, and that the player's choices define their experience. I'm currently pursuing my degree in Game Design at Fitchburg State University